
In this case, event generic.1 will work, but event will not.
Square brackets in combination with angle brackets as in event signify a mandatory argument. In this case, both fow and fow 1234 will work, but may have different effects. Square brackets as in fow signify an optional argument. In this case, using ic or instantconstruction has the same effect in-game. Regular brackets as in instantconstruction(ic) are used to show aliases, alternate names for the console commands. In this article, there are 3 types of brackets used within commands: Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. Each file in there contains localisation keys with values that actually appear in-game assigned to them. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. If that is impossible, using localisation is an alternative. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Internal IDs See also: CountriesĬonsole commands use internal IDs, which may be obtained in a variety of different ways.Īn easy way to tell internal IDs is debug mode. Also check out our big slew of tips about preparing your units and armies, and other Hearts of Iron IV tips.Press Shift+2, §, ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Sometimes starting at the beginning makes sense.
These are just the basics, but Hearts of Iron IV isn’t always as intuitive as we would like. You can even make battle plans with multiple steps: just draw further front lines and your units will push forward after getting to the first ones. The arrows, representing your forces’ paths toward those positions, will autopopulate based on the front line you draw. You aren’t drawing the armies’ movement path, but the new front they’re going to advance toward. When you're drawing your battle plan, don’t think that’s the path your armies will actually move along. This one’s a little obvious… unless you’re messing it up, in which case you’re probably really frustrated. Try building lots of civilian factories at first, then start splashing in military factories when your production has some flexibility. They’re an investment, but they’re worth it in the long run.
So they accelerate your overall production rate down the line. Here’s the lowdown: they increase the number of structures you can build at once (and, to some degree, the speed in which you build them). The Hearts of Iron IV tutorial loves to tell you to build civilian factories, even before military factories, but it doesn’t do a great job of explaining what civilian factories actually do.
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